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- Path: EU.net!sun4nl!xs4all!marketgraph!rvg
- From: rvg@marketgraph.xs4all.nl (Ruud van Gaal)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Message-ID: <0222nbj60.alamito@marketgraph.xs4all.nl>
- Date: Mon, 5 Feb 96 13:34:02 CET
- References: <4e8h9j$mp5@sinsen.sn.no> <4e8pk2$ntm@serpens.rhein.de><3873.6603T379T952@wr.com.au> <PETERM.96Jan31172831@tui.maths.irl.cri.nz> <3274.6607T382T680@wr.com.au>
- Reply-To: rvg@marketgraph.xs4all.nl
- X-Newsreader: Alamito Mail and News Manager (V2.0.4 for Waffle) registered to MARKETGRAPH VISUAL AUTOMATION
-
- In <3274.6607T382T680@wr.com.au> accolyte@wr.com.au (Accolyte) wrote:
-
- >> In my experience, most hardware-level coders can't even program the
- >> custom interrupts right. They ignore VBR and/or clear the interrupt
- >> too close before the RTE (which doesn't allow for propagation time
- >> through the custom chips on fast Amigas). Or their interrupt routines
- >> don't cope efficiently (or at all) with all kinds of keyboards ---
- >> much better to use an input-handler.
- >
- >A reflection on those programmers experience, and nothing to do with
- >hardware-hitting vs OS.
-
- Sorry, you are wrong here. With your RTE problem, you wouldn't know that
- clearing the int too soon would be a future problem, since you didn't know
- the future. Amiga didn't know the future, but as they spotted the problem
- when it arose, they could correct it in their kernel, and if you used the
- kernel to do your stuff, it would still run.
- You never know how to exactly program a dynamic machine. Only the kernel
- knows. Even though you know EVERYTHING now, you will NOT know it for the next
- machine.
- So it HAS everything to do with HW-hitting vs. OS. The OS is as dynamic as
- the HW is, while your program is static.
-
- --
- Ruud van Gaal
- MarketGraph Visual Automation
- E-Mail : rvg@marketgraph.xs4all.nl
- DoomShell 4.5 homepage: http://www.xs4all.nl/~jwkorver
- "...Works fascinates me. I could sit and watch it for hours..."
-
-